This final project uses genetic algorithms to evolve random polygons into functioning wheels over generations. This project uses the Phaser physics engine to simulate a traversible terrain.
Mutation Size - How much each polygon mutates between generations
Time Limit - The time to wait before forcing a new generation (in case some wheels cannot get to the end)
Reset Now - Force a new generation (perfect for the impatient)
Clicking Window - Set a square obstacle that the wheels cannot go through